In Transit review:
Note: An “In Transit” review is a story I feel is still “on its way”. This simply means a production isn’t complete or is in need of a rewrite. It also means I’m likely to revisit the story if it gets a rewrite.
Aethunium
– A Steampunk Story
by Kirk Haggerty
This
story is actually pretty impressive in some areas, and lacking in
others. It has what I might start calling “Authonomy Syndrome”,
which isn’t a bad reflection on the writer so much as it is a
reflection on the problem of using authonomy to workshop a story. The
first four or five chapters of this story have virtually no spelling
or grammar errors, and certainly no direct plot holes. However after
that, the normal number of grammar errors can be found and there are
a few problems with direction. This reflects the pattern of most
trade reads on authonomy. It has become popular to only read and
correct the first four or five chapters of a story and then move on
in order to read as many stories as possible on authonomy. This
ultimately means stories will be very polished in the beginning, but
not many people will read to the end, regardless of whether they like
the book. Not sure what to recommend to get past this, besides going
to a real book workshop, such as http://critters.com
that allows writers to exchange and read their works one chapter at a
time. The disadvantage of workshops is that they’re for helping to
create a story, not publish it, as people come to authonomy for. For
this story, I would still definitely recommend such a work shop.
This
story has two major problems besides a grammar or spelling mistake
here or there. Hook, and direction.
The
concept of a hook is to have something about your story that readers
will remember and come back to. This can take the form of a writing
style, a unique atmosphere or characters that feel real or are easy
to fall in love with. While the characters, story and plot are all
good enough in their own right, I never could identify anything in
the story that I would remember no matter how many other stories I
read. There are a variety of ways for a story to get stuck in your
head, from rhyming schemes to evoking a powerful emotion, or just
having a good variety of themes, like a book of different stories. I
just didn’t find anything for this category, which will hurt this
story come publishing time.
The
problem in the story’s direction came later on, after the well
corrected first four or five chapters. At around chapter six or seven
I started to notice characters were doing things for reasons that
weren’t explained and having roles that didn’t make sense. Even
the ending was so overly happy it made me wonder if the author was
considering parody. (It would have worked great for that purpose and
I actually said so in my comments in all seriousness, not to be
insulting.)
As
it stands, this story is very well written, but kinda has a feeling
like an English major wrote it. Especially in the first few chapters
there are very few direct mistakes of any kind. However it would be
better having three or four grammar mistakes per page if the author
would work to make things more unique. It might even have an easier
time with publishing with grammar errors if something stuck with the
reader even after three more books were read. The score came out to
an 8.75 out of a possible 12 with no bonus points. A very high score
for an in transit story, but I still have to recommend a fair amount
of work before going straight to a publisher.
To
the objectionable material, -1 for very little blood, -2 for only bad
guys ever getting killed and -1 for some sexual themes. Over all this
is about a -3 out of a possible -25. I don’t know how interested
young children would be in this story, as its more grown up in style,
but there wouldn’t be any reason to forbid them from reading it if
they got the notion.
__________________________________________________________
In
a world where steam and gears replace electricity and gas, time
travel is about to be discovered, for better or for worse. This is a
very well put together story with interesting characters and a well
thought out world. Appropriate for all ages, but geared towards
adults this one is basically a good romp through the crazy world that
is the pop culture trend of steam punk.
__________________________________________________________
And
with the author plug out of the way, here are the details of how the
score was decided:
Warning:
Spoilers may be ahead.
Spelling/Grammar
Score:
¾
As
I already said, this books is extremely well-polished in the first
few chapters, however it has a few grammar and word usage errors in
the latter chapters. Nothing suggest the author could not eventually
pick up on these problems himself, so I won’t waste his (as I hope
he is reading this) and my time explaining those errors.
Interesting
Plot
Score:
1
The
setting for this story was very well imagined if a bit cliché for
the Steam Punk Sub-genre. Blips and old fashioned flying cars
populate the sky and horse drawn carriages along with some vehicles
populate the ground. Essentially it’s a realization of the theory
that if technology had simply built on the foundation steam had
already been laying rather than moved on to start over with gas and
electricity, it might have moved a good deal faster. Anyone can
debate this theory, but the story doesn’t seek to detail how this
would work, simply subbing in a mystical blue mineral that pretty
much is meant to fill in all the holes that steam and gears might not
have been able to work in.
While
the plot isn’t bad, it does have a weakness in that the story
doesn’t really do much to explain the mechanics of this
phenomenally different technological layout for society. It’s
simply meant to be accepted that any problems that steam, air and
gears had rising beyond a few blimps and steam boats in our world,
were compensated for in this world with the blue mineral. This in
itself could have been interesting. If the blue mineral were used for
other purposes as well, such as being used as a weapon or something
else, that would have showed a completely new idea inside an old one.
I
will note that about half way through the story the author does use a
mechanized quadraped battle ship with zeppelin transport, but he
suggests this is unusual for his world. Actually the idea of merging
mecha and steam punk would have stuck in anyone’s mind. Imagine
steam punk mech warriors duking it out with early navy ships and
zeppelins. I get that the author probably wanted to be loyal to the
steam punk universe as imagined by its fans, but being too loyal
kinda holds him back.
Good
Direction
Score:
½
This
is where a good number of the story’s problems take root. At first
the biggest problem was not really going for any unique themes or
characters, but eventually events began to occur that didn’t make
sense in universe.
As
an example when the mechanized battle ship zeppelin showed up, the
person who commissioned it is not one we have any reason to believe
had the resources to build it. In fact nothing of that level of
technological advancement had been mentioned in the story before. The
creation was treated as something commissioned on a whim and
basically piloted by mercenaries. This seems very unlikely in a world
set in 1900 with 1900 equivalent technology and the characters act
impressed but not very much given the disparity between the
technology of the entire planet, and one man. Perhaps the story could
have set up that the antagonist had been experimenting with
technology that could have put him ahead, and it was hinted that he
had used electricity, but this explanation felt very rushed and
almost shoe horned.
The
main character himself even felt forced into situations after a
while, because he was never shown to have unique skills that people
would consider when placing him. For example he is arrested as a spy,
but then put right back out into combat by the people who arrested
him. He is then allowed to use a time space teleportation device he
did not invent that only hours earlier he used against the country
that arrested him. The device’s operation in story was very simple,
so why they couldn’t have just asked him how to use the device and
had someone else use it is not explained. Nor is he given any
expertise in any field that might have cleared up the reasoning in
using him. He only uses the device for a short time, which means his
experience wasn’t that valuable either.
Even
for this story, which isn’t particularly violent or dark, the
ending is overly happy to the point of self-parody. All characters
get the most ideal ending possible, and some major plot points are
introduced without need. For instance an assassin had been pursuing
the main character for the entire story, and had not been dealt with
by the end. In the last chapter he was finally killed in an overly
drawn out encounter and also turned out to have a double that turned
out to be the main character from a possible future where he failed
to stop the main villain. Yes, that was all introduced and resolved
in a few paragraphs and was very rushed. (Not to mention that the
story didn’t even bring up the idea of paradox, -what would have
happened if the main character’s alternate self had succeeded in
eliminating his own past life?-.)
Finally,
this story really didn’t handle the theme of time travel very well.
It never established what the rules were for time travel, or even
stated that theories about it were uncertain. It simply proceeded as
if the characters knew all of its implications and it didn’t matter
that the reader did not.
Author
Interest
Score:
1
This
story is actually placed at 110 despite its problems and I say this
is no doubt in no small part due to how much the author is
advertising it. He is definitely throwing his weight behind the
product and I believe it reasonable to assume he will work on fixing
any errors as quickly as possible.
Believable
Main Characters
Score:
1
While
the premise of the story was science fiction, and there were plot
holes that revolved around the main characters, the characters
themselves always remained believable. Their reactions were normally
consistent and they grew progressively as individuals, not being
overtly goofy or incredibly intelligent or dumb.
Likable
Main Characters
Score:
1
Being
believable in this case did not end up making the characters boring.
Their emotions and feelings still drove the story for the most part
and I really did find myself hoping things would work out for them. I
do feel that working harder with the Baron, the main antagonist,
might have been to the writer’s benefit. The antagonist eventually
turns out to be of the variety who can put together incredibly
advanced machines in a short amount of time. This is usually a trait
used with parody villains but the Baron is played too straight for
this to be implied. The characters were all good, but as it stands,
none of them really stuck out.
Likable
Side Characters
Score:
½
This
is another problem area. Save for the main character’s four year
old daughter, side characters in this story come in, fill a role and
leave. It doesn’t really feel like the writer was endeavoring to
make us care about them or what happened to them which made them feel
empty.
Good
Scene Descriptions
Score:
1
Actually
despite not being technically explained very well, the scenes in the
story themselves were very well explained and set up. I was at many
times able to envision myself in this alternate timeline. Even the
mechanized dreadnaught, though poorly explained, was very well
described.
Targeting
Score:
1
Though
I might say to its detriment, this story is very loyal to the steam
punk sub-genre. It keeps with the themes of semi advanced technology
for the age, yet not fantastic all the same, keeping things
“reasonable”. Steam punk enthusiast will be pleased.
Broad
Appeal
Score:
1
There
is no reason those outside steam punk lovers will be upset with this
production. It doesn’t talk over anyone’s head or have any
objectionable material. In fact the characters and plot are very fun
in it of themselves. Any reader could be seen enjoying themselves
with this book.
(New
category)
Decision
to back or not:
Truth
is, recently I’ve been reading a few books that felt very good
themselves, but seemed to be lacking unique qualities that will make
them stand out in my mind over time. This story is the best of them
in that with the introduction of mecha into steam punk, clumsy as it
was, it will stick with me. I would highly suggest the writer work on
other themes that will stand out in people’s minds as unique, or
perhaps build more on the mecha concept. Right now his backing with
me is kinda on shaky ground.
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