The
Master Mage Trilogy: Awakening
Story by Z. Z. Ali
This
has to be one of the best, if not the best story on Authonomy I've
read so far actually earning a full 11.75! I was so impressed that
the only changes I found needing to be made were aesthetic in nature,
rather than straight mistakes.
The
pros of this story are many. Well described beautiful worlds, fleshed
out characters, good action, far reaching mythology, mystery... I
could go on for a while. The problems rested in a few grammar errors
and a few times where in my view the author took things too far in
one direction or another, however I realized why he may have gone
those directions.
The
final score came out to about 11.75 out of a possible 12 with two
bonus points. This is the highest score I have ever given to a story
and would probably have gotten a higher score than my own stories
could have received. That's right, this story seemed better to me
than my own, which is generally hard to get a writer to fully admit.
The
objectionable material in this story was perhaps more than my
standard fare, though I attribute that to the author establishing
high stakes and intense action. For blood a -4 and this is because of
several scenes in the demon realm, where whole walls ran with blood.
Really there were no drawn out torture scenes or anything of the
like, but a general creepy and gory atmosphere was pervasive while
the characters traveled through their world's version of hell.
Another -3 for the killing of both good and bad characters alike.
Finally a -1 for a general atmosphere of horror. -8 out of -25. I'm
not sure if this is meant to be a horror story, probably more action
fantasy, and the gore is mostly superficial, but just to be clear,
this probably isn't for the kiddies.
__________________________________________________________
Awakening
is a story that takes place in a world of magic and demons filled
with mystery and intrigue. While many social issues are brought up,
the author actually maintains as perspective that the line between
good and evil is pretty thin, which isn't easy to do in a story that
includes demons, God and prophesied heroes. The action is intense and
pays off very well in the end along with great mystery and suspense.
A must read for fantasy lovers!
__________________________________________________________
And
with the author plug out of the way, here are the details of how the
score was decided:
Warning:
Spoilers may be ahead.
Spelling/Grammar
Score:
¾
Here's
where I had a slight issue with the writer. Oh yes, for most of the
story it was actually difficult to find grammar errors, but a few
popped up here and there. The main issue I had was that chapter
lengths were all over the place and there didn't seem to be a rhyme
or reason for it. One chapter would be five pages and the next would
be forty. Best I could tell the author was trying to use chapters to
place the events of the story into sections, such as, the training of
the hero, the first battle, the onset of a major plague, etc. However
many of these sections could easily have been two chapters long
without causing any interruptions in the story's flow. This would
probably be an easy fix, but I might still get on it soon.
Interesting
Plot
Score:
1
The
worlds created for this story were very well put together. Clearly
this story is one in a series, not only from the title, but from the
way the story is written. This is the “introduction” book it
seems. The book is devoted to exploring the worlds of the Master
Mages, both mortal and demonic. It even explores social and religious
development, but all without jumping out of a good storyline. Many
major questions are raised, and clearly meant to be answered later
on, such as, “what exactly are the Master Mages?”.
The
driving force of the plot was the battle against a demonic enemy and
finding the seven prophesied heroes that would fight it. The humans
and demons were both very well described, particular emphasis on the
main characters, noting even subtle changes in appearances. Despite
some of the story being predictable in nature I never quite knew what
was around the next corner.
Good
Direction
Score:
1
The
direction of this story was very good from start to finish. Events
played out much like a video game would if one had a decent plot,
right down to the boss battles. That being said, I have a few changes
that I would make, all of them rather superficial, but nonetheless
considerable.
First,
the author seems to like the idea of the narrow escape far too much.
When battling the first master demon (the first boss essentially) the
characters had to escape the gate world he was residing in. This
involved narrowly escaping the room they fought in, before it
collapsed, then running through the building as it collapsed behind
them. Then they narrowly getting out of the building just before it
collapses. Then they rush down the mountain barely dodging debris,
getting away just before it erupted. Then they narrowly get out of
the gate world before the whole thing crumbles sending them through
the gate in a glorious explosion. Sorry, but, yes, this sets up later
on why they have to go into the demon world in order to escape the
collapsing of a second gate, as they have not time to get back to
their own world with two characters injured but it's still excessive.
Especially considering when the author has this happen again and the
gate world collapses behind them just after they enter the demon
world too, meaning they somehow did not save time traveling a shorter
distance. The truth is the author should have had the characters run
out of the demon castle and perhaps as they're moments away from
exiting, turn back and see the world collapsing. This would create a
sense that this wasn't happening simply to facilitate a ridiculous
series of escapes, but really was the natural consequence of killing
a master demon. Then when the main characters jump into the demon
world rather then trying to hobble all the way back to the gate to
their world, we will still realize why they did it. Again, the gate
world did not need to collapse right after they left to the demon
world, that just made things look even sillier. (Actually it was just
the room that collapsed after them, so I suppose the destruction time
was the same relative time.) Narrow escapes are only one form of
action and repeating them over and over is like having far too many
glorious mega explosions. The reader eventually loses any sense of
dread or astonishment and starts to think the story is being funny.
There's nothing wrong with a little campyness, but I don't think that
was the goal of this story.
Second,
the story eventually explored a religion that had formed in the human
world and survived when a city was taken to the demon world. The
followers of this religion had successfully predicted their own fate,
had incredible power for mere humans and even had the great staffs of
the mages suddenly appear in their city. The city of this religion,
apparently once the dominate religion of the human world, was once
the greatest of all cities in the world. In the end it seemed that
this religion was supposed to be right, so when it was revealed what
the religion said the master mages were, naturally I assumed it to be
right there as well. Later on though their theories were called into
question on the mages themselves. Again, there was no saying for sure
they were wrong. This all felt kinda weird. If doubting the religion
was something the reader was intended to do, why not make it only
seem right on the surface and have other elements that were doubtful?
Yes, the religion mirrored Christianity in many respects, but no,
allowing clear doubts would not seem offensive to me, all religions,
even my own, make dubious claims. Really I could see the author
getting away with this, after all the religion is learned about in a
town full of devotees, so of course it was colored favorably by those
explaining it. This one is up in the air, but I might make things a
little less certain.
Third,
there was a short training of the main character which is when she
first started to understand and embrace her powers. While these
training scenes are okay, they were cut a little short for my liking
and summarized a little too much. The author showed at first several
battles, but glossed over how the training went when Garent started
using her new found power. The second training scene only shows one
fight, leaving us to guess the mode of training from there. I would
say a few more drills would have been interesting to see. However the
author could argue that too many drills would have been rather
boring. Still two or three probably would have been fine and at least
ONE after her first discovery of her abilities.
Author
Interest
Score:
1
I
think the author directly advertises his book, but I'm not sure,
after all I approached him not the other way around. He's certainly
involved in Authonomy, posting comments all the time and
communicating with other members, so I can say he's definitely trying
to get noticed.
Believable
Main Characters
Score:
1
Most
of the characters in this story had personalities that were simple,
but not to the extent that I couldn't believe they could exist. This
was facilitated by the author giving them back stories and allowing
them to react to situations naturally. I will note that the character
of Vasaya almost lost me. Her back story is never really explained
and she is seen constantly crying. While her character proves useful,
we never really get to know her. It seems possible she could have
good reason to behave the way she does, but it does eventually seem
excessive. I really do think the author should vary her reactions to
situations a little more.
Likable
Main Characters
Score:
2
Again,
most of the characters were very well explored, which made me like
and care about them a lot. Especially the explorations of Garnet's
psychi was insteresting. Normally when writers try to delve into
psychological bonds or battles, even on TV, things become confusing.
However I really was able to follow what was going on when the author
explored her mind. I also loved Grelle, who was probably the opposite
of what you might expect the wind master to be, a real smart aleck
with an insatiable appetite for violence. Even Thev proved
interesting in that while his body mirrored what one would expect for
a commander of the earth element, the author didn't choose to cast
him as emotionless or constantly angry, as is typical in stories like
this. Rather he was caring and patient with a real sense of honor.
The only character I really couldn't get into, was Vasaya. Again, her
story really wasn't explored very much. The author gives glimpses of
reasons for her constant mourning, which kept me from hating the
character as her behavior became more of a mystery than an annoyance
at times. Also the character of Vasaya does not ultimately become
useless.
Likable
Side Characters
Score:
2
I
would like to give a bonus point here for Aros or Old Mag, who were
great side characters with implied stories of their own. However
neither really caught my attention in a special way. Still the
characters besides the main characters, all seemed to have stories
and lives of their own that clearly were going on before our heroes
stepped in, and would continue afterward. Of particular note were the
demons, who all had personalities that were very well explored.
The
demons is where I decided to give the bonus point. They were powerful
and sneak, rather than powerful and obvious. This despite having VERY
great power. Their power, evil and trickery was usually established
in a few paragraphs or pages, without the demons becoming main
characters. I've never seen demons done this well. Really, it's hard
to pull off characters that are by definition one dimensional
entities of pure evil and continue to make them scary once you get a
look them in a story. But the descriptions of the creatures and their
behavior helped keep the eeriness about them even when you saw them
for what they were. They were awesome!
Good
Scene Descriptions
Score:
1
The
world, environments, creatures, weapons... everything was beautifully
described in this story, probably helped by the author using a pretty
decent vocabulary without seeming like a kid saying “look what
words I know!”. I especially loved how the demons were set up, each
unique and completely alien. (Though perhaps the author could stop
pointing this out by using the word “alien”. Superficial problem
maybe, but after a while he was pointing out the obvious with that
word.)
Targeting
Score:
1
This
is a great story, feeling as grand and expansive as Lord of the Rings
in some instances. The author creates a great fantasy world for the
readers and I can see fantasy lovers having debates about the ins and
outs of it for a long time to come if it gets published. This is
often the most important thing in fantasy and sci-fi, giving the
reader something to explore that they haven't seen before. True,
sometimes its just about a simple adventure (or my story, Finders, is
a near failure), but the grand whole new world is there this time and
waiting to be explored.
Broad
Appeal
Score:
1
This
is a fantasy story, but it doesn't assume you know the rules of the
universe as many fantasy stories do. While younger readers should
probably look elsewhere, this would be pretty entertaining for just
about any adult reader of fiction.
Decision
to back or not:
This
story impacted me pretty well which is probably already obvious from
the review. I still stand behind the other books on my shelf, but
with it's addition I have a pretty solid five book line up. It will
be hard to figure out which one to drop the next time I find a really
good story.
No comments:
Post a Comment